SPRING 2022, VOLUME 4
Rocket League: esports
AUTHORS
Katie Lee, University of Pennsylvania (Capstone)
Hugo Leo, University of Pennsylvania (Capstone)
Linda Wang, University of Pennsylvania (Capstone)
ABSTRACT
Rocket League is an online game where players control cars in a soccer field with the aim of scoring as many goals as possible within 5 minutes. In this work, existing sports analytics methodology developed for soccer are applied onto Rocket League in order to gain better insights into player skill. The dataset includes instantaneous snapshots of 2 versus 2 player Rocket League games that includes location data of all 4 players, car features, ball position, and whether or not a particular shot resulted in a goal. An expected goals (xG) model using player location data to predict goals for a given shot attempt was created. Using this xG model, we explored three topics. Is outperformance a random process, or is it attributable to a player’s ability to position and utilize ball features? Even though Rocket League does not assign specific positions as soccer does, do players adopt a strictly offensive or strictly defensive position? What were the playstyles of the players in the Rocket League Championship Series games? We found that outperformance is largely due to luck or randomness. Additionally, players rarely adopt a strictly offensive or strictly defensive position, and offensive and defensive ability do not correlate. This supports the idea that most play styles involve moving around a field and being a dynamic player. As our case study shows, we can use xG as a helpful statistic in uncovering a deeper level of analysis.
About the Wharton Sports Analytics Journal
ISSN 3070-4065 (Online)
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